dswiipcps3psp360trailers

The environments of Two Worlds II

Posted on Friday July 30th, 2010 at 2:02am by Destructoid

The environments of Two Worlds II screenshot

function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "181041"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/181041/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_181041"); }

getVideo();

Two Worlds was a game I was probably never going to like. Neither a fan of fantasy genres nor having the time and attention span for lengthy role-playing games, it just wasn't built for me. Nevertheless, I still kept eyeing it at the store whenever I went in because I have a tendency to do things which fight my nature. 

The sequel appears to be shaping up better than its predecessor and the team seems to be aware of the failings made there. I hope it's good but I know that I'd never play more than ten hours before something shiny distracted me.

Just because I can't get excited doesn't mean you shouldn't. Are you willing to take a chance on this sequel fixing the mistakes of Two Worlds?

Click here to view the original story.

advertisment